Foreign media survey: less than 50% satisfaction of the three major VR head buyers

September 06, 2021

The "Double 11" in the United States, Black Friday has just passed, and many of the friends who have eaten the soil are estimated to have the courage to take another hand. VR companies came to join in the fun, HTC Vive price cuts of $ 100 for promotion, Oculus combined with PC manufacturers to push VR-ready machines and head-bundle bundled $1,000 set, the final promotion of how many sets is really not good estimate. Sales volume has been a taboo for several VR companies. HTC said that it has sold 140,000 in its own head; Oculus can't say how much it sold; Sony PSVR keeps the king's posture.

Recently, the US technology media TheVerge launched a survey vote, the topic is very simple, is to let users who buy high-end VR heads to evaluate, feel that what they buy is worth the price. The results were quite amazing. The voting started from November 25th in North America. As of November 27th, Beijing time, a total of 1,653 users participated in the voting. Among them, 743 people thought that I love I Love It. 45% of the number; 525 people who think "It's ok, I guess" is 525, accounting for 32% of the total number; and 385 users who think that VR head is not as good as expected (Ecpect More), the total number of people twenty three%.

The result is quite surprising. For these three high-end VR head-mounted products, less than 50% of them are satisfied. Since TheVerge has only one simple vote, and does not ask the user to provide a vote, there is no way to analyze the user's "pain point". However, we can speculate from some known information that the high-end VR head-to-head performance failed to meet the user's expectations.

User: Ashes game player + hipster

When Oculus Rift announced the price of more than 5,000 yuan at the beginning of the year, IN2 once wrote a blog post to applaud it. In addition to the Sony PSVR, the O-record and the HTC Vive are all above $600, plus the price of at least $700 for high-end PCs - VR consumer devices are first excluded from the general consumer. The willingness to bear such a high price is only to experience VR. In addition to the early VR fans, the biggest audience is the hardcore gamers. Compared with the average consumer, these players are more accepting of the new technology of VR, but also relatively more tolerant, more able to understand the current limitations of VR.

If O and HTC dare to reduce the price of the head to $399, I believe that the “unsatisfactory” user index in the survey has risen absolutely.

Content: The number is still increasing and there is still no killer game

Lack of content has always been one of the main reasons why people are not optimistic about VR, but in fact, compared to a year ago, there are at least 200 VR games and related applications on several major VR platforms. Up to now, the VR exclusive game on the game platform Steam has reached 650 models, and there are nearly 200 games supporting VR mode, the number has been qualitatively improved. However, most of them are still Demo-like games, and the mix of VR content is still rare. When a user spends more than 10,000 yuan, and equipment, but finds that the game on the VR platform plays almost the same time in a week, how can he not give a "bad review" to the VR head display.

In addition, in terms of pricing, most of the current high-quality VR content is often priced at more than $30, which is more expensive than the traditional game maker's 3A-level game, but the former's game time and quality and the latter still have The gap, which is why many VR users will vomit the current VR game pricing is too high. This can't blame VR game developers. In the current situation where the audience base is not enough, to maintain the team's survival, you can only earn enough profits at high prices.

Online: It’s not a good game to play with your friends.

Previously, VR enthusiasts described the VR user's embarrassment: Invite friends to experience VR, after the good friend experience, it is very interesting, but then immediately said that we quickly open the Xbox to Halo. Let Internet cafes open all over the country are online games, and the games that really attract users can also be played online and with good friends. Unfortunately, most of the current VR games and experiences are still in a stand-alone state. Even if there are some games that can be played online, the number of VR users is not enough, and there are often cases where you can't get a Team for a long time.

Kyphoplasty

Pet Fiber Mesh Container,Spinal Needle,Bone Filler,Cement Injector

Dragon Crown Medical Co., Ltd. , https://www.dragoncrownmed.com